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Japanese smartphone games market doubled in 2013, now accounts for 50% of entire gaming market

Saqib Shah
March 28, 2014

The market for smartphone games in Japan almost doubled in size last year, reaching $5.4 billion in total sales.

According to data released by the Japanese internet firm CyberAgent, the domestic smartphone game market generated ¥546.8 billion ($5.4 billion) in 2013, an increase of 178 per cent over the ¥307.2 billion earned in the prior year.

And Smartphone games now account for 50 per cent of the entire games market

In 2013, the entire Japanese software market was worth ¥1103.6 billion ($10.8 billion), so smartphone games accounted for around 50 per cent of the whole. In 2012, it was only 30 per cent.

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However, this rate of growth is expect to slow over the next few years, rising to around $6.5 billion in value in 2014, $7.4 billion in 2015, and $8.2 billion in 2016.

About the Author

Saqib Shah

Tech/gaming journalist for What Mobile magazine and website. Interests include film, digital media and foreign affairs.

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